I like it a lot, and I'm confident it makes sense as its own entity even if it's unexpected. Despite being co-op, it's an incredibly personal thing - all about your personal quest for loot upgrades and levelling up in the face of increasingly impossible odds. I've spent quite a bit of time with Last Stand on and off over the last couple of years, though funnily enough I've never been terribly sure what to say whenever I try to write about it. Last Stand is very much the anyone can play entry point for the game, dispensing with anything like RTS in favour of high-speed co-op slaying with each player controlling just one character. It's a bloody odd thing to do - chopping your game into chunks for separate sale, but given that Dawn of War II is essentially three different games (the RPG-RTS singleplayer, the RTS multiplayer, the action-RPG last stand) wearing matching clothes it makes a certain kind of sense. It's out today, and it's to be called The Last Standalone, which is agreeably stupid. This really is unusual, though - Relic are to carve The Last Stand, a high-speed survival RPG mode, out of their Warhammer 40,000: Dawn of War II and sell it as a standalone game for $10. Then again, I'm very easily surprised: I also described the discovery of fresh bread in the cupboard this morning as rather unexpected.